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Old Feb 06, 2011, 09:22 PM // 21:22   #501
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Amity is useless in every instance in PvE and PvP. I think it wins.
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Old Feb 07, 2011, 12:03 AM // 00:03   #502
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Originally Posted by shifting shadows View Post
Wail of Doom hands down. Completely unusable.
sure, a ranged blackout which doesn't disable your own skills is pretty bad...
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Old Feb 07, 2011, 05:04 AM // 05:04   #503
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Originally Posted by Mashiyu View Post
sure, a ranged blackout which doesn't disable your own skills is pretty bad...
Actually on further thought it is pretty useless in pve, so for a pve'er, sure WoD is a bad elite.
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Old Feb 07, 2011, 10:33 AM // 10:33   #504
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Amity wins this thread dudes, any other elite can have at least one crappy bar to run around with, even stuff like Second Wind and Quick Shot. amity is simply impossible to use on every single bar.
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Old Feb 07, 2011, 01:27 PM // 13:27   #505
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Nah, Withdraw Hexes beats it to the prize.
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Old Feb 11, 2011, 09:13 AM // 09:13   #506
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Amnity > Withdraw Hexs.

You can actually have some fun with csting Amnity on people in RA. Withdraw hexes on the other hand is always lame.
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Old Feb 11, 2011, 11:41 PM // 23:41   #507
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Second Wind

no idea at what you can use this...
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Old Feb 12, 2011, 12:49 AM // 00:49   #508
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Amnity > Withdraw Hexs.

You can actually have some fun with csting Amnity on people in RA. Withdraw hexes on the other hand is always lame.
Exactly this.

Multiple copies of amity + pacifism in TA was absolutely hilarious.


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Originally Posted by thedukesd View Post
Second Wind

no idea at what you can use this...
As has been said before. Second Wind fills the exact same role as Ether Prodigy filled. There were many players that theorycrafted EP vs SW. In the end it largely felt that Second Wind lost because of the 2 second cast time more than anything else.

Last edited by Reverend Dr; Feb 12, 2011 at 02:14 AM // 02:14..
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Old Feb 13, 2011, 04:17 PM // 16:17   #509
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Originally Posted by thedukesd View Post
Second Wind

no idea at what you can use this...
I actually agree with this, if you want energy back you have better options.
If it bloody removed exhaustion then it would be worth someones time.
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Old Feb 13, 2011, 06:49 PM // 18:49   #510
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Second wind is not useless (if you know how to be careful with exhaustion, it a decent energy skill)
As Reverend Dr said, it's the 2 second cast time that makes it bad (especially in PvP)
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Old Feb 15, 2011, 11:39 PM // 23:39   #511
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I agree that it's bad not that it's useless. It's clear that it's E-management, but why would I use it, theres like 1001 different options to get energy back. I'd probably choose any of them before Second Wind, unless Im forgetting one particularly bad e-management skill or something.
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Old Feb 15, 2011, 11:40 PM // 23:40   #512
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Just because something better exists doesn't make a particular skill terrible. Second Wind actually performs a job.
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Old Feb 16, 2011, 02:34 AM // 02:34   #513
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Originally Posted by Phoenix Ex View Post
Quick shot + Choking gas/Incendiary arrow can be quite good.

Another one I find barely better than Unyielding aura is Lightning surge...pitifully weak for an elite that cause exhaustion, 10 energy, and has a delay?!
Definitely Lightning Surge, the enemy is usually dead before the thing even goes off.
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Old Feb 16, 2011, 02:42 AM // 02:42   #514
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Why does everyone think Stone Sheath is not worthy for this list?!

Why?!?!?!
couldn't agree with you more. Stone Sheath is terrible and why would you do it when you can use Stone Striker and Mantra of Earth to get the same effect for yourself without using an elite. Conversion to earth damage with a hex that is removable is terrible. There is zero utility for this in PvP and maybe a gimmick build in PvE...somewhere?
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Old Feb 16, 2011, 03:18 AM // 03:18   #515
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Decapitate is one of the worst in my opinion. Lose all adrenaline AND energy? If it cost all adrenaline only, it would be an OP skill, but costing all energy just gimps it to the point of hilarity.
decapaphoenix
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Old Feb 16, 2011, 06:31 PM // 18:31   #516
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Watch out for the secret Decapitate spike.
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Old Feb 16, 2011, 06:39 PM // 18:39   #517
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I would have to go with Word of Censure. High energy cost, and while the damage is semi decent the disable effect is just stupid.
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Old Feb 16, 2011, 07:17 PM // 19:17   #518
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Shatter Storm, hands down.

Pro's
  1. Removes all Enchantments

Con's

  1. Elite Slot could be spent better
  2. Can potentially be disabled for a very long period of time
  3. No Attribute means no advantage over scaled disenchantment skills

To me, if you want to bring a heavy enchantment removal, go /Necromancer and bring Gaze of Contempt
Pro's
  1. Same energy as most enchantment removal skills
  2. Definite recharge time, regardless of how many were removed
  3. No Attribute means no required investment
  4. Non-elite frees up your slot for more viable elites
Con's
  1. Must meet a condition to work properly
  2. Two second casting time invites interruption (unless Mesmer Primary with FC)

Has anyone ever used Shatter Storm in PvP, let alone PvE?
...didn't think so
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Old Feb 16, 2011, 07:27 PM // 19:27   #519
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Originally Posted by Avatar of Healing View Post
I would have to go with Word of Censure. High energy cost, and while the damage is semi decent the disable effect is just stupid.
The disable is negligible in PvP, where Word of Censure is currently part of the meta on a smiter.

Quote:
Originally Posted by Mia Clemons View Post
Con's
  1. Two second casting time invites interruption (unless Mesmer Primary with FC)

Has anyone ever used Shatter Storm in PvP, let alone PvE?
...didn't think so
That's exactly why people run Shatterstorm over Rend on Paragons in dual paragon spikes.

The disable is nowhere near as much of an issue as you make it out to be. In fact, it substitutes for two or three normal enchant removals - an uncovered Conjure or Mirror of Ice or Attunement or a spot removal on Guardian is only a 7 second recharge, instead of the 20-25 seconds of your other common enchant removals - Shatter, Drain, Strip, and Rend.
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Old Feb 16, 2011, 07:54 PM // 19:54   #520
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Quote:
Originally Posted by lemming View Post
The disable is negligible in PvP, where Word of Censure is currently part of the meta on a smiter.


That's exactly why people run Shatterstorm over Rend on Paragons in dual paragon spikes.

The disable is nowhere near as much of an issue as you make it out to be. In fact, it substitutes for two or three normal enchant removals - an uncovered Conjure or Mirror of Ice or Attunement or a spot removal on Guardian is only a 7 second recharge, instead of the 20-25 seconds of your other common enchant removals - Shatter, Drain, Strip, and Rend.
And that's the problem, those that got enchantments you want to remove got a ton of them. Not to mention the 100s of monk protection skills that goes deeerp. The only skills worth removing i agree are Mor after the update and attunements since they got a big effect and costly recharge. But who would spend an elite to remove uncovered Enchantments with as much ease as going /N and spend your elite skill with the back side that you may divert yourself if unlucky.
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